Lantern · Lv 1
0:00
Wave 1 · 0 torched
0 embers
⬢Warden
✦
✦
⟳
Rotate your device
Lone Lantern plays in landscape
Enters fullscreen & locks orientation
Lone Lantern
Hold the light · hold the line
Classic
One flame, endless dark, no second chances.
Everflame
Grow your fire and evolve your light — wicks, checkpoints & evolutions.
Invalid V1 key — check and try again
Controls
WASD↑ ↓ ← →move
drag / mousemove · touch
1 2 3choose upgrades
ESCMmenu · mute
Your run autosaves as you play — close anytime and resume with Continue run.
Light the Wick
One flame. Endless dark. No safety net.
You Never Aim
Your light fires on its own. Move constantly — your flame hunts whatever it sees.
◆
Gather Embers
Foes drop embers when they fall. Walk over them to fill your power bar and grow brighter.
✦
Level Up · Choose an Upgrade
Fill the bar to level up. Pick one card from three — damage, speed, piercing, burn, and more. Every run builds differently.
✚
Mend the Flame
Golden light orbs restore your health. They fade fast — never leave them behind.
◈
The Dark Escalates
Every wave brings more: faster, larger, stranger. Hulks shield the swarm. Chargers dash to skewer you. Watchers hang back and shoot. Stay moving.
⬢
Bosses Rise
A named titan arrives every 90 seconds. Its body burns on contact, its bolts track you, and it learns new tricks with each appearance. Never stop moving.
❄
Gifts of the Void
Rare drops appear from slain foes: Void Chill slows every enemy, Wild Spark doubles your ember haul, The Banishing clears most of the field in one burst. Grab them fast — they fade.
One Life
When the flame dies, the run ends. No wicks. No vigils. No checkpoints. How long can you burn?
Fan the Flames
The flame refuses to die — help it survive.
You Never Aim
Your light fires on its own. Move constantly — your flame hunts whatever it sees.
◆
Gather Embers · Level Up
Foes drop embers. Walk over them to fill your power bar, level up, and pick an upgrade card. Every run evolves differently.
Wicks
Gather enough embers and a wick forms. The next blow that would kill you spends it instead — you flare back to half health and scatter the dark. Keep collecting to forge another.
Vigils
Three vigil flames guard your run. Fall with no wick — a vigil is spent and you rekindle where you fell. All three gone and the run ends.
⚑
Beacons
Every boss you fell lights a beacon checkpoint. Fall with no wick but a beacon active — a vigil is spent and you rekindle there with your full build intact, rather than where you fell.
🌟
Evolutions
Max out an ability while holding the right partner upgrade and an Evolution unlocks — a transformed, more powerful version of your flame. Up to 3 evolutions per run. When one is ready it appears as a glowing golden card.
⬢
Bosses Rise
A named titan arrives every 90 seconds. Defeat it to earn your next beacon checkpoint and push the run forward.
❄
Gifts of the Void
Rare drops from slain foes: Void Chill slows enemies, Wild Spark doubles embers, The Banishing clears most of the field in one burst. Grab them fast.
Everflame
The flame refuses to die — but it needs your help.
Wicks
Survive long enough to forge a wick. It absorbs one killing blow and scatters the dark around you.
Vigils
Three flames watch over your run. Each time you fall with no wick, a vigil is spent and you rekindle.
⚑
Beacons
Earned by felling each boss. When you fall, a beacon pulls you back — still costs a vigil.
The dark
wins
1
wave reached
0:00
survived
1
brightness
0
torched
0
embers
The Lantern
Endures
Everflame · The Flame Complete
1
wave reached
0:00
survived
1
brightness
0
embers lit
✦ The Eternal Dark has been banished ✦
Your key to what comes next
LL-????-????
The flame endures — and something stirs beyond the dark.
This code is your key to the expansion when it arrives.
lonelanterngame.com
Brightest Flames
Your finest burns across both modes
The flame swells
Choose how to burn
●Ability●Passive
Evolution paths
New threat
👁
The Watcher
Paused
The dark waits
WASD / Arrows move  ·  or drag / mouse
1 2 3 choose upgrades  ·  ESC menu  ·  M mute
Upgrade guide
+ Show
Options
Tune your experience
Tooltips are the cards that explain new enemies and abilities. Turn them off once you know the ropes.
Save Backup
Keep your progress safe
Your backup code
Restore from a code
Saves your echoes, Brightest Flames and unlocks. Restoring only adds to what's here — it never erases progress. Runs in progress aren't included.
Kindling Guide
Every flame in your arsenal
Abilities
Passives
Evolution chains
Are you sure?